Types of rpg weapons reddit

Types of rpg weapons reddit. Bear in mind with a two handed weapon you still get to have a 'free' hand for spell casting as you can take one hand off of the weapon and still hold on to it, just not attack. Generally I avoid blunt weapons. Eastern Weapons have some good stuffs. Available now on PC. There isn’t any limitation, with the exception of technological weapons which are treated as magical (ie not mundane equipment). 62 high life with give everybody guns mod installed, over 1000 real world weapons with 35+ calibers. Short Version; connect Weapon-steryotypes to Culture- Magic- and Religion-steryotypes;Weapons are the cooles form of Heldaric there is, make ones personal choice of Weapon matter. The reason i go for sword and shield is usually for defensive situations where i I want weapon skills to have a little bit of granularity; more than having a single skill for all weapons and less than one skill per weapon type. So, for a given metal slot, any type of metal will suffice. Lots of options. Long blade is an obvious answer, since there are many extremely powerful long blades available in MW, most of them 1 handed so you still have space for a shield. So on a so forth. One of the more unknown weapon from the list have to be the Monk's Spade. A couple of examples: Is there an RPG where different weapon choices actually matter for the sake of not just getting bigger damage numbers? As in, not just adding a redundant damage type like blunt, or an extra d6 damage, but actually having to use thrusting weapons to pierce thick hide, or using mauls to break through metal armour? Well if you are willing to try modded versions of old games then I have 2 suggestions. I still seem to have 100% hit chance vs stuff weak to crush with slash weapons. The ones I wasn't a big fan of were bolt blasters and Shredder gauntlets. Apr 2, 2024 · RPG weapons often feature a diverse selection of styles, each with its own strengths, weaknesses, and unique abilities. New comments cannot be posted and votes cannot be cast. I'm currently in the process of making the concept for a turn based RPG that takes place in semi-modern setting like FF7. Naginata is also a Martial Weapon, 1d8 x4 Slashing Reach. For instance, Pathfinder 2e has one of my favorite crit systems because it's based on rolling 10 above the DC, regardless of what the roll on the die is (with special allowances for rolling a 20 so even if you're fighting a high-level enemy, it's still generally possible to crit them). put martial art spirit damage and decrease martial art spirit consumption and any special "flower" effects related The biggest bonus to Claymore is that its weapon skill inflicts Confusion (assuming you don't whiff it). Reach is polearm type length. Basically if you kill more enemies of one type they might push you to use the same weapon type Or perhaps different ammo is recovered in different ways. Same with bolt/arrow weaknesses and element type for spells. Weapons also have traits, so while a dagger and a short sword might both do 1d6 damage, a dagger is going to be easy to hide and allow you apply poison to it instantly, where as a shortsword is going to allow you parry and deal extra critical strike damage. Most likely one as a major and one as a minor skill. Coming to PS5 on June 11th. I just don't see the point of this weapon type. Point is that there is no way you can realistically construct a new RPG-7 rocket that is both laser guided and actually backwards compatible with the platform, and modify the platform to produce a viable upgrade without practically wrecking the RPG-7s subjected to the upgrade or just build what is basically a new weapon… for less money than I don't expect every weapon type to have a legendary, but it seriously sucks to realize my build has nothing to look forward to for the rest of the game weapons-wise. If you are doing finesse Estoc is the best if you have a spare feat for the exotic weapon prof. Shortsword and dagger are the same speed, and the tradeoff between those two is that daggers are weaker but you can use weapon poison on them. I toed the line by giving templates of different weapons and then adding modifications so I could cover every firearm in 1-2 pages rather than 5-6, for example. For melee I have: short, long and reach. Sabre is good all rounder, but outclassed by other weapons in specific situations. Every weapon doesn't need a different damage type because it's a different weapons. The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Say the player can upgrade his long range weapon expertise with XP points, giving him a permanent buff when using that type of weapon, but outside of that each weapon would have different stats and buffs which can be upgraded with a different currency like bolts at a crafting station or money at a weapon maintence store. For example if you find a weapon at lvl 2 with the stats that you like you can transmute it to upgrade its dmg (this increases the weapon lvl), crit chance and other stats and keep it forever. It gives you a fast attack option for slower weapons. For armour, you can wear medium, unless you choose to have a higher Dex. This gives you a set of weapons like: Piercing: Knives - Short Spears - Pikes Oct 12, 2015 · RPG-2 was a pure recoilless launcher (like Panzerfaust) on the Davis principle. The projectile of RPG-7 is also launched following the recoilless principle, but there is a rocket motor in the projectile, which fires after some distance. RPG_Gamers is a subreddit for fans of all video game RPGs from JRPGs (Final Fantasy, Dragon Quest), Western RPGs (Fallout, Baldur's Gate), action games with RPG elements (Diablo, League of Legends), and discussions related to them. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Monster Hunter World. I figured I'd have to use the LCP editor (https://cc-lcp-editor. Browsing the big hitters such as Diablo 3, Guild Wars 2, and TERA, I've noticed a trend of keeping generic weapon types in the games. true. You find "mana" by killing enemies within a magic circle around you (mana drain / melee combat vibes). Weapons do different kinds of damage and different amounts of damage. It's 18-20/x2 and has 2d4 base damage. However, there is going to be a massive difference on how easily various types of weapons might achieve that which is why you see weapons doing different amounts of damage. Long is any two handed weapons. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Members Online Out of the big four which one would you want a book on? Looking at lists of gear gives people a very good idea of what tech or magic level the game is at and what types of weapons and such they can expect to see. Look at weapon stats and bonuses/penalties. Lost Ark, also known as LOA, is a 2019 MMO action role-playing game co-developed by Tripod Studio and Smilegate. Some honorable mentions are Swords and Spears. Science weapons are weird but if you want to talk to them by all means. Daggers, knives, short swords. After that i pull out my axe and simply shred the dumbass ai staying still in front of the gate. By combining a handle and head (even multiple), you could recreate nearly any historical weapon with appropriate stats, damage types, restrictions, etc all derived from your combination. I have a player who wants to mod an existing weapon in order to change its damage type (kinetic to explosive). Even a some axes and hammers can be considered as polearms Melee and ranged weapons each have 3 categories of weapon. well, don't choose weapon based on its type, choose the weapon with martial arts that can either deal multiple hits like Guding Blade, Azure Dragon Crescent Glaive, Unparalleled Spear and Pair of Swords of Aspiration or can hit fast and hit hard like Moon Break on Straight Sabres. If you want Axes to overcome heavier armor than swords, give it a Weapon Ability called "Cleaving: Heavy Armor provides -4 Damage Reduction against this weapon" or something - it can also set a tone for future design. app/) to create a custom mod for it, but the options I see there only allow for "additional" damage, not replacing existing damage. Weapons do one of the three damage types and are either one-handed, two-handed, or reach. But weapons tend to feel the same unless it’s the science hammer. And the one with the most forms is a huge moon-shaped blade that your character has to lug around with two hands; it can switch into an axe. Melee: bonking things are nice. Weapons don't have damage, they have modifying stats. Offstoc is a common term in souls games for offhand estoc. In the past From has really put in work to make sure most if not all weapons/weapon types the player sees in the game are also weapons/weapon types that can be used by the player, so the easiest way to answer the question you pose is likely just to find weapons/weapon types that are in the game that can't currently be used by the player. Initial attempts to put such weapons in the hands of the infantry resulted in weapons like the Soviet RPG-40 "blast effect" hand grenade (where "RPG" stood for ruchnaya protivotankovaya granata, meaning hand-held anti-tank grenade). There are various classes that can use different categories of weapons. Depends on the enemy but maces are a solid all-around weapon type. The types available are metal, cloth, leather and masterwork. However throughout the game I didn't end up using some weapon types very much. The two roll types each have a limited number of points to boost at charachter creation - 6 go into stats (as per traditional d&d) and 4 go into effort of which there is 5 types: basic = D4, weapons/tools = D6, magic/power = D8, Guns = D10 and ultimate =D12). It's basically Monster Hunter but sci- fi and a greater focus on story. You find "conventional weapons" by finding ammo depots (exploration). Get creative. To be fair, crits don't have to just be 'roll a 20'. Warriors will always have swords and shields, Archers to bows, wizards to staves and wands. ) Generally if a weapon type is strictly worse, as in, same crit modifier and damage types, but a smaller dice, 90% of the time the item also has a more common proficiency, and you are intended to take a feat to graduate to a better weapon. Unlike the first game, Borderlands 2 provided DLC not only expanding the world of Pandora with stand-alone story campaigns but adding 2 m I usually go for 2-h axes and a sword-shield in attacking sieges and field battles. There's weapons of every type that do fire damage or have the Burn critical effect that anyone can use, including just a good ol Flamethrower. That potential is generally the ability to kill you. Greatsword or falchion for your weapon. Swords are in general the best 1h weapon option, as axe and mace have inferior weapon skills. If you want to play with different weapon type you just make a character specific skill. 4 stats. I just focus on the style weakness more than the exact damage type though. You're thinking of the gun lance, you poke and then blow them up! For the switching weapons there's switch axe that goes from an axe to a juiced up sword and back, and there's the charge blade that goes from sword and board to a strong explody axe! I just started reading the core rule book, and on page 118 it describes types of weapons. Not sure if this is the type of game you want though. So I'm trying to sort weapons into types, here's what I have: •Blades (swords and axes) •Polearms (all pole weapons including spears) •Clubs (maces, hammers, flails) •Throwing weapons (any The God Eater series. Archived post. It could be a kusarigama or any other exotic weapon. Jan 9, 2024 · RPG weapons fall into several categories like melee, ranged, and magical, crucially influencing battle dynamics and player choice, with further distinction between historical, stylized sci-fi, and realistic sci-fi weapons for varied game settings. Certain weapon types can be wielded in different ways for different effect (Ex: Halberd can be used for a cutting swing, an impaling swing, or an impaling thrust. Some even have their own skill built into them. A weapon category I wanted to create consists of axes, hammers, and clubs. There are 14 different weapon types all with their own unique moveset and combos. ARPGs have this in spades. Or if you want a ridiculous amount of real-world weapons try 7. Melee weapons like swords, axes, and maces excel in close-quarters combat, allowing for devastating blows that can cleave through enemy ranks. I think if they introduce a weapon type they need to fill a certain role. The following chart on page 119 for weapons don't have them catagorized by the types, and I don't see them mentioned again; even in the Big Four weapons. My goto weapons were the Blast slings, Sharpshot bows, hunter bows and spike throwers. It’s still there from when they tried to expand the weakness mechanic at the beginning of EoC. Two-handing lets you take full advantage of your raging song. But this is just the tip of the iceberg: game designers can get super creative and add all sorts of twists to these classic categories. Halberd in main hand and thrusting sword in offhand is the most popular pairing but you can use it with other weapons to. SMAW-D and the Carl Gustaf do not provide the same levels of armor penetration as some of the later RPGs (or the late warheads for the basic RPG-7). ). The selection of staves is really bad, and while the skills are better than the GS ones, the damage output is just lame. One thing to note is that instead of the weapons dropping from the monsters you kill, instead you get material drops which you then use to craft different weapons and armors. And it’s fun when baddies bounce and get stuck in a ceiling like a piñata. It can be useful. It was released in South Korea in December 2019 by Smilegate and in Europe, North America, and South America in February 2022 by Amazon Games. Related Elden Ring Open world Action role-playing game Gaming Role-playing video game Action game forward back r/albiononline Subreddit of Albion Online, a full-loot sandbox MMORPG published by Sandbox Interactive. Nodachi is like a two handed katana but it's only a Martial Weapon that's 1d10 18-20×2 Slashing & Piercing with brace. Staff would be much better if you could have access to more staff types rather than have to stick with Reinforced Staff most of the time. If you have good armour you can just take the ladder pick up a few enemies while going down towards the gate. There are a lot of options of type of weapons, and it brought an idea to my attention: RPs might have some trouble creating a long list of weapons to pick from, then managing them. I am no fan of bows myself. For my in progress game, I use d6/d8/d10 for light, medium, and heavy melee weapons, and then d6/d8 for light and heavy ranged weapons. There are too many types of each material to list, but they can be broadly described as each belonging to one of four tiers. If you want to break weapons up by type, I'd consider using the following: Sidearms (possibly including smg's) Longarms (rifles, shotguns, LMG's) Heavy weapons (mounted machine guns, mortars, or fun stuff like the buzzkill from gears of war) Ordnance (explosive weapons to include grenades, RPG's, grenade launchers etc. Your DM may frown upon firearms and siege weapons as they are very expensive and don’t quite follow the wording of the class feature. Dual weapon, pick Childe Crossbow, Mika has one. I try to stick with a weapon choice but tend to get bored and end up switching a character. But some systems lets you customise the weapons to represent what you want, but in simpler terms. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. There are unique weapons and items that will fundamentally change how you interact with a skill. Wich 90% of the time is not worth, as most damage focussed feats provide a better damage boost. Confusion is one of the best debuffs in the game, as depleting enemy stamina = tons of free hits. Your weapon has a melee type, a gun type, and a shield type. 152 votes, 69 comments. Sabre is good all-rounder too. Apr 2, 2024 · These three types of RPG weapons – melee, magic, and ranged – are the building blocks for almost every experience in the genre. Versatile weapons like longswords or the cleric classic warhammer let you use them one handed with a shield or two handed for a small boost to damage. Honestly, I’d recommend taking two for leveling purposes anyway. Jagged Alliance 2 wildfire it has over 300 weapons with various calibers. First thing to look at is attack speed, and they have the same attack speed as scimis. Every weapon you find, every spell (called Demon Powers in game), almost every destiny card (think of it like passive skills) can be upgraded to the max. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! For weapons it could be x = damage type; y = size. netlify. Pyromancy: 9/10 Clear out the endless waves and groups and marauders with various weapon types and character abilities. I have tried to keep them relatively vague, while trying to cover different skill sets. Same applies to Bundeswehr 44 mm Panzerfaust mentioned by Solarian is obvious, Witchwarper less so. So RPG-7 is a rocket assisted recoilless weapon. Weapons can deal 2 types of damage simultaneously, blunt and penetrating. I think adding weapons type just to add weapon types isn't a good idea. 5e already uses 3 stats (damage, damage type, and properties) which is arguably more complicated, because a new player has no idea what the game effects are for terms like Bludegoning, Versatile, and Finesse until they've played enough times memorize them. Katanas are fastest weapons but are bad against heavy armoured enemies and skeletons. Path of Exile having the most but it's true in others like Last Epoch or Diablo 4. LANCER is the tabletop role playing game of mech combat created by Tom Parkinson-Morgan and Miguel Lopez. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. There are incendiary grenades. ultimately if you are looking for one that actually has stats you want there are multiple magic items for each weapon type, but in Wrath longsword has far and away more options, as does rapier. The Lazy Shell, the Frying Pan, the Super Hammer, and the Head Cannon are some of the RPG weapons in the classic and current Super Mario (1985). Each type of material offers a bonus for each slot it can be placed in. As I understand it, recoilless rifles are preferred over RPG type weapons for effectiveness reason against armo That is not the case. GURPS may be your answer. However, being hand thrown weapons, they still had to be deployed at suicidally close range to be effective. . For ranged weapons I actually did what you were thinking of, categorizing by propulsion method and form factor Similar to the greatsword. Burning is a level 4 weapon fusion that adds the Burn crit effect to any weapon. It has many types of weapons, more so if you include supplements like GURPS Martial Arts. Short is anything that is designed for one hand. Different places in our World and history had there own weaponary, changing in reaction to the enviorment, and a fantastic world should do the same. Damage types are keyed against armor and size is keyed against the enemy's weapon size. If you're looking for the best weapons, the intrinsic qualities of each weapon type matter less than looking at what artifact weapons are actually available within the game to use. There’s really no way to avoid feeling like you’re missing out on weapon type in a full playthrough but it gives you a good replayability. Every single RPG has always swords or axes and rarely something other beyond that - That's overexagerration but that's quite accurate Polearm is a wide term because it contains many weapon types from spears, pikes, halberds, scythes, glaive etc. Let us talk about these different types of RPG weapons. The official community of V Rising on Reddit! Gather a clan of allies online or play the part of the lone wolf as you explore vast worlds of dark horrors and, worse: the deadly sunlight in this open-world vampire survivor RPG developed by Stunlock Studios. I'd say they generally all have equal damage potential. I just finished the game and it was pretty much amazing. Hacker and Heavy Weapon, most likely. oefyc wlate wayik vch ytb oetu sjhzbpji tihimvli rayzb nrzkk